Certainly a start

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You wake up, it's 4 in the morning, nightmares of your tribe of merchants being burnt to ashes by Leshy's followers still plague your mind.

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The only reason you're alive is because you were out hunting in the middle of a celebration, you planned to bring quality meat for the nighttime feast. While you did manage to gather quality food, once your tribe came into view.....

All you could smell was ash

Tents had been looted, corpses riddled the grass, many were missing body parts, others were just gone.

You blame yourself for leaving, you were the tribe's top hunter, you could have done something

anything!

You mourned their deaths and buried what was left for the next few days, you took what was left and vowed to avenge their deaths
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With guilt still stirring in your guts you get up, brush your teeth, hunt, eat, and continued on your travels, it had already been years since the fire

Your home and shop is a decently sized merchant cart adorned with your signature colors: blue, red, and yellow, with a green undershirt and puffy pants
These also being the colors of your robes

Your home and shop is a decently sized merchant cart adorned with your signature colors: blue, red, and yellow, with a green undershirt and puffy pantsThese also being the colors of your robes

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The cart was decorated with the things you sell, originally you only sold leathers and meats, but with the passing of time you decided to broaden your selection of wares.

In your travels through the lands of the old faith you took up leather working, cooking, sewing, knitting, pottery, handicrafts, and woodworking.

Anything you made was up for sell, but that wasn't the only reason you learnt all of that.

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Taking revenge upon a bishop without a crown of your own was but a death wish, so you started looking for alternatives.

In your travels you met three peculiar figures that held the answer you seeked

Clauneck, the tarot reader, showed you two cards, the magician, telling you that the power you seek is in the effort you're willing to give and using what you have. And the wheel, stating that your fate is not set in stone and doesn't have a clear answer

Kudaai, the weapon smith, gifted you two daggers, one with the ability to inflict blight named pain and the other with the ability to make a god bleed called mercy. He told you that these weapons wouldn't be able to kill a god alone

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