Powers and Abilities

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(The next few chapters will be part of the book that Harry is reading and not what is actually happening. Italics is things that are written. Text with stars around them like this:
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Hi
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Is on paper. The stars signalling the beginning and end of paper. The next few chapters will be like you are reading the chapters from the book that Harry is reading. I do not recommend skipping the next few chapters because they hold valuable information about the creature thing.)

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Powers and Abilities

Depending on which creature(s) you are, you will have different powers and abilities. But all creatures come with these three abilities:

Transforming/Shifting - you are able to shift from one form to the other at will, forms and shifting is covered in another chapter.

Higher Stats - like in a video game, your stats are increased through your creature side. Some more than others but mostly strength, health, endurance, Speed and magic are boosted.

Thought Talk - being able to chat to others through thoughts. You can't read each other's mind (unless one party wants the other party to do so) and you can't spy on what they are saying or doing at the moment. It is as though texting through thoughts.

All creatures have specific powers or abilities. There are about seventeen Creatures in existence that are not hybrids. You get all the powers and abilities there are available to whatever creature(s) you are. Being a creature or several creatures is quite common in pureblood and half-blood wizards and witches. In fact, it's very odd and incredibly rare when a half-blood or pureblood isn't part creature. Some creatures are rarer than others, the probability of being being this creature is found beside the creature's name.

Veela (6%)
- allure • the ability to attract a anyone
- resistance • resistance to most minor spells and potions, though if so wished the potion/spell could still affect
- wings • Angel like wings used for flying and protecting

Giant (8%)
- strength • strength is increased more than normal
- height • height is increased more than normal
- physical • stronger bones and higher pain tolerance, you can jump down at least five floors unharmed and skin is thicker

Mermaid (5%)
- fish features • features like gills and fins
- siren song • singing and merlanguage automatically known
- water • control over bodies of water (liquid, gas or solid)

Werewolf (6%)
- teeth • sharp, pointy, bone breaking teeth
- full moon • you are unable to stop yourself from transforming but you gain energy from full moons
- agility • speed of a wolf

God Descendant (0.1%)
- Angel • ability to command angels and also gaining white Angel like wings
- eyes • glow in rich colour
- god like • powers and abilities a god would have; teleporting, thought hearing, knowledge, telekinesis, leadership skills, complete control and almost every ability/power there is
- immortality • Ability to never die

Dragon (0.8%)
- bat wings • bat like wings of a dragon to fly and protect
- skin • skin is hardened and resistant to most weak spells
- eyes • slit pupils
- physical • spikes and scales, claws

Angel (8%)
• wings • Angel wings to fly and protect
• eyes • glowing brightly
• Angel mark • all angels have a light blue gem or a lightly coloured mark right in the middle of their forehead to make sure it is known they are angels and not Veela or god descendant

Demon (8%)
- horns and tail • devilish horns and tail
- stealth • stealth is increased and the ability to camouflage for about a minute too
- float • ability to float instead of fly

End (0.01%)
- shadowing • ability to become part of shadows and move through them, as well as command them
- other • close to nothing is known about end other than they are incredibly powerful

Cupid (0.19%)
- matchmake • ability to find the perfect pair for someone and make them naturally fall in love, as well as resolve couple issues.
- allure • ability to attract anyone
- love thought • ability to input romantic or sexual thoughts about someone into another's brain, either as torture-pleasure or to matchmake

Jizebel (0.09%)
- stats • able to run stats about people and find some reason they won't work out, start couple fights and play detective to find if one partner is being dishonest (if actually being dishonest)
- allure • ability to allure anyone
- hate thought - ability to implement images of fights with partner or partner being dishonest into other's head (if actually being dishonest)

Animagus (20%)
- animagus • ability to transform from human to (one) animal

Neko (9.01%)
• physical • cat like ears and tail, pointy teeth and cat eyes
• nine lives • given nine lives/ almost immortality
• feet landing • ability to always land on feet

Ghost (7%)
- invisibility • ability to turn completely invisible for up to an hour
- phantom • ability to pass through people and walls at will, giving them chills
- haunt • ability to move non living objects to haunt or scare others and induce fear

Shape Shifter (5%)
- shift • ability to shift to any animal, person, plant, place, anything
- scent mask • ability to mask original scent and take on the scent of whatever form it is in
- language • automatically learn the language of whatever form it is

Elf (11%)
- physical • slightly spiked ears and canine teeth, as well as lanky body
- jump • ability to jump high and land on feet, jump from branch to branch, and move t high speed while seeing everything and not hurting eyes
- weaponry • automatic understanding of how to use all weaponry such as bow and arrow, sword, axe, etc.
- magic • ability to use elemental magic; fire, earth, air and water.

Drake (4%)
- physical • snake like tail and features, slit pupils, fangs, scales.
- limb regeneration • ability to regenerate limbs after being removed
- poison • poison fangs that can be used to poison anything (poison must be taken orally)

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