Weapon, Armor, and Accessory Stats

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Weapon stats

- Attack Points: this is increased by a forge tech, using Binding Steel, Faenite, or Infaenite

- Weapon Damage Type: Strength/Dexterity/Spiritual/Intelligence

- Weapon stat type scaling: E.g. Int:100% or Str:50% Dex 30% (does not have to equal 100 however it cannot exceed 100). This scaling is calculated from the current stats of the player and are added to base weapon damage.

+ Defensive Stats: Damage Reduction (Defense or Resistance), Elemental Damage Reduction, Stability *note this stat applies mostly to shields.

- Durability: Durability affects the damage the weapon deals. When a weapon drops by one third of it's durability damage decreases, again at two thirds and again when durability is at zero. Durability is decreased when the weapon collides with any object or comes into contact with acid.

- Weight: effects how fast a character can attack, how much stamina it takes to attack, recovery time from being staggered (higher weight equals longer recovery from stagger).

- Stability: This stat determines how much stamina is consumed when taking hits. Each point of stability is equal to one percent of prevention of stamina drain when blocking. Stability is hard capped at 90% meaning an attack will have a minimum drain 10% of the player's maximum Stamina per hit.

- Modifiers: Abilities or special attacks, e.g. life steal, poison, Critical modifier or Critical Chance, Weight or Durability, Attack Speed.

+ Abilities/Arte: This is a unique modifier tied to a weapon that can produce a unique attack chain or special attack.

Armor Stats

- Defensive stats: This is increased by a forge tech using Binding Steel and/or Infaenite *Note: maximum armor stats are always lower than weapon stats

- Armor Defense types: Defense/Resistance

- Armor stat type scaling E.g. Def:100% or Def:50% Res30% (does not have to equal 100 however it cannot exceed 100). This scaling is calculated from the current stats of the player and are added to base Defense/Resistance.

- Elemental damage reduction

- Durability: Durability affects the damage armor reduces hit. When a armor drops by one third of its durability damage reduction decreases, again at two thirds and again when durability is at zero. Durability is decreased when the weapon collides with any object or comes into contact with acid.

- Poise: This stat determines how many hits a player before they become staggered. High poise is often proportional to weight.

- Weight: effects how fast a character can move, how much stamina it takes to run, and recovery time from being staggered (higher weight equals longer recovery from stagger).

- Modifiers: Abilities: E.g. movement speed, hiding, noise cancellation.

Accessory stats

- Weight: effects how fast a character can move, how much stamina it takes to run, and recovery time from being staggered (higher weight equals longer recovery from stagger).

- Durability: Durability affects the effectiveness of accessories. When an accessory's durability drops by one third of its maximum the effectiveness decreases. This effect happens again at two thirds and again when durability is at zero.

- Ability: this is the primary stat of the accessory and can range from all sorts of abilities; increased damage, increased strength, increased health, Life steal etc.

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