List of Artes and Class Information - Archer

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[Archer (Lv. 1t): a primary attack class the specializes in long range attacks. « {Pierce, Attack: DPS}, {R-L, TE, Melee}, {CT: low, CD: Low, DR: Low}, {WPC: KNI, RGE}, {ARC: MA} »]

     - Sonic Shot: The user fires a powerful arrow at a target. Combos into Rapid Arrows. 

     - Rapid Arrows: fires three arrows in rapid succession.

               + Rapid Volley: (Element: Wind)

     - Piercing Arrow: the user fires an arrow that pierces through all enemies in a line. 

     - Rain of Arrows: the user fires multiple arrows into the air that fall on nearby enemies. 

     - Swift Shots: Increases Attack and movement speed.

[Scout (Lv.2t): a secondary attack class the specializes in long range attacks. « {Pierce, Attack: DPS}, {R-L, TE, Melee}, {CT: low, CD: Low, DR: Low}, {WPC: KNI, RGE}, {ARC: MA} »]

     - Poison Arrow: the user fires an arrow that applies poison to a target.

               + Toxic Arrow: (Element: Earth)

     - Overdraw: Increases damage for the next shot and guarantees a critical hit. 

     - Flash arrow: the user fires an arrow that blinds the target and nearby enemies.

               + Blinding Arrow: (Element: Light)

     - Scatter Arrow: the user fires multiple arrows at once that hit nearby targets.

[Sniper (Lv.3t): a tertiary attack class the specializes in long range attacks and augments basic attacks. « {Pierce, Attack: DPS}, {R-L, TE, Melee}, {CT: low, CD: Low, DR: Low}, {WPC: KNI, RGE}, {ARC: MA} »]

     - Nimble Movements: the user increases their movement speed and stamina regeneration.

     - Eagle Eye: the user focuses increasing critical hit chance for basic attacks.

               + Raptor Sight: (Element: Thunder)

     - Disarming Shot: shoots target with an arrow that causes disarm.

[Gunslinger (Lv.3t): a tertiary attack class the specializes in long range artes. « {Pierce, Attack: DPS}, {R-L, TE, Arte}, {CT: low, CD: Low, DR: Low}, {WPC: KNI, RGE}, {ARC: MA} »]

     - Skill shot: The user fires a mana infused shot that ricochet between multiple nearby enemies.

     - Recoiling Shot: the user jumps backwards while firing their weapon.

               + Resile Shot: (Element: Wind)

     - High Noon: the user quickly identifies up to six targets, and fires at that them disarming the targets. If all six shoots hit the same target the last shoot deals critical damage.

[Psychic (Lv.2t) a secondary support class the specializes in long range attacks that manipulate and crowd controls enemies. « {Spirit, Support: CC}, {R-L, AoE, Arte}, {CT: low, CD: med, DR: med}, {WPC: KNI, RGE}, {ARC: MA} »]

     - Push: the user uses psychic energy to push all enemies backwards and applying a speed debuff.

               + Throw: (Element: Wind)

     - Levitate: Banishes anything caught in the area of effect preventing them from moving or attacking.

     - Rend: The user rips and pulled apart target enemy with psychic energy. The target is stunned.

     - Mind Bolt: User throws a bolt of psychic energy that deals continual damage while applying a damage debuff.

               + Mind Shock: (Element: Thunder)

[Psionic (Lv.3t): a tertiary tank class that specializes in mid ranged AoE attacks, and offensive debuffs. « {Spirit, Defense: Pull, Push}, {R-M, AoE, Arte}, {CT: low, CD: med, DR: med}, {WPC: KNI, RGE}, {ARC: HA} »]

     - Esper shell: the user creates an over-shield that absorbs a specific amount of damage for a target ally.

               + Esper Ward: (Element: Water)

     - Psionic Blast: sends a blast of psychic energy to a target that radiates out to nearby enemies for a portion of the damage. Applies a damage debuff to all nearby enemies. Draws enemy hate.

              + Psionic Burs: (Element: Dark)

     - Psionic Field: the user creates a psychic field that reduces enemy damage and increases ally damage mitigation.

[Cerebral (Lv.3t): a tertiary tank class that specializes in damage of time effects, crowd control effects, and ally buffs. « {Spirit, Support: Buff, CC, SI}, {R-M, AoE, Arte}, {CT: low, CD: med, DR: med}, {WPC: KNI, RGE}, {ARC: MA} »]

     - Mind Plague: The user strikes a nearby target with blast of psychic energy that causes continual damage and slows the target. If the target dies while the affect is still active the effect will be passed onto nearby enemies.

               + Psychic Plague: (Element: Earth)

     - Stripe Mind: Overpowers the minds of all nearby enemies dealing damage to them and leaving them a blithering mess. Applies stun to all nearby enemies and applies a damage mitigation debuff.

     - Genius Mind: The user temporarily unlocks their true potential increasing all allies' stats, decreasing nearby enemies' stats, and dealing damage to all nearby enemies.

               + Brilliant Mind: (Element: Light)

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