Quirk info

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The quirk is heavily inspired by Kataras water bending in ATLA. (Basically the same)

Quirk type - emitter

Activation - have to have some body of water near them.

Strengths - can control any type of water, ice, steam.
If trained hard, they are able to draw water from the ground or other living things (such as plants)
Used for healing

Weaknesses - can't produce water
Bad mental health can severely impact the quirk, losing control over it unable to control the temperature and accuracy.
Steam is hard to control, the individual will get tired quickly.
High temperatures impact the quirk cause of evaporation and water melting and all that.

That's pretty much it for now, if anything changes I shall update you. :)

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